March was busy. A lot of changes went live across the month, from new gear and weapons tuning to mission fixes, vehicle overhauls, and a full Fennek compatibility patch. Here's everything that shipped.
March 5
- Added new pair of shoes
- Slot type adjustments to Tyr Gun belt, Banana bag and Leg holster (might help with the inventory bug)
- Adjusted preview settings of shoulder guards and Altyn Helmet
- SVD can now use and equip the UTG Bipod attachment
- Reverted AKM muzzle type back to 545 so it can use 545 suppressors instead of PBS-1 only
- Added loadout selector for clothing-based skins
- Fixed issue where certain pause menu options appeared above the logo
- Removed hidden RPGs and other weapons from Hospital prefab (nice try butters)
- Added missing loot spawners to bathrooms of the green and yellow buildings with ladder access
- Added loot spawners to the Rec center with indoor pool
- Fixed various buildings that had loot sunken into the mesh
- Added missing loot positions to buildings added in Reforger 1.6
- Added missing vehicle spawns to Myshkino
- Adjusted a few beach spawn locations
- Moved gunstore from Olsha to Three Valleys for a more accessible eastern gunstore
- Added loot positions to new fire station building
- Added checks to ensure missions don't spawn within 1,500m of each other
- Increased AI trigger spawn range
- Mission vehicles now spawn locked and stay locked until mission completion
- Reduced SPG9 reload time from 10s to 6s
- Fixed zoom on ZU-23 (you can now zoom in)
- Extra safeguard to prevent vehicles being deleted while occupied
- Removed M252 Mortar from build menu, now only obtainable through the mortar encampment mission
- HCAR can now equip and use the UTG Bipod
March 9
- Fixed missing loot at certain side missions (mostly syndicate)
- Fixed radio (music) not working
- Added item value to item descriptions. No value shown means it sells for the default $50
- Added loot to new shed building from recent Chernarus updates
- Tweaked skin loadout stuff to fix replication issue
- Fixed replication error related to vehicle locking at side missions
- Added Modest AI Radio (thanks to Modest for letting us use his mods)
March 10
- Re-enabled vehicle locking before mission completion (vehicle bunker issue resolved)
- Code changes around mission stuff to resolve some issues
- Gas pumps no longer become destroyed and unusable
- Global fuel consumption rate back to vanilla 8x instead of 4x
March 12: Fennek compatibility patch
- Applied compatibility patch for Wasteland's Shadow Clamp and the Fennek's NV
- Added compatibility patch for Fennek and Modest AI Radio (access bottom left near hazard lights switch)
Fennek vehicle changes
- Fixed door colliders so passengers can be shot when doors are opened
- Turret screens automatically turn off in third person to help performance
- Turret screens can now be toggled off/on
- Fixed door actions so they're all under one context wheel
- Adjusted seat swap locations for easier seat changes
- Optimized main body fire geo collider
- Optimized engine and fuel tank colliders
- Added stabilization to commander and gunner turrets
- Slightly tightened suspension for better overall control
- Fixed smoke launcher and ammo type warnings
- Fixed NV-System collisions
March 14
- Fixed ZSU-23 missing remove casualty option
- Tightened ZSU-23 bullet spread slightly
- Buffed overall ballistics of 23x152mm shell (ZSU ammo)
- Increased supply cost of M260 from 250 to 500
- Increased supply cost of M261 from 500 to 1000
- Only M260 variant of AH-6 spawns now, M261 variant removed
- Salvage duration halves when using a golden wrench
- Recreated Ural ZSU-23 variant
- Increased supplies received from vehicles by roughly 50-60% depending on tier (Urals: 350 to 600, HMMWVs: 250 to 400, light vehicles: 150 to 250)
- Nerfed MH/AH-6 flight model
- Changed global fuel consumption rate from 8x to 6x
- Increased all helicopter fuel consumption rates
- 6.8 TVCM, 30-06, .300WM, .338 LM (TRG Sako), 12.7x55, 12.7x99 and 9x39 ammunition now calculates zeroing properly in advanced zeroing system
March 15
- Fixed bed of the ZSU-23 Ural disappearing when taking damage
- Added missing LODs for Ural truckbed
- Added missing LODs to a few outfits
March 18
- More tweaks to Ural ZSU-23 to fix some awkwardness
- Tweaked 23x152mm ammunition further
- Added separate kill-feed notification
- Tweaked .338 ammunition (Sako TRG)
- Added missing zeroing info for 7.92x33mm Kurz round (STG-AK)
- Lowered price of LAWs in gunstore to 3500
- Increased price of M67 Launcher (Carl Gustav) from 8000 to 9500
- Added Vortex Range Finder to gunstore rotations
March 27
- Re-enabled uncon (the community voted yes. We hope you all go into miserable uncon states)
- Potentially fixed Razor HD 4000 not calculating range due to certain headgear
- Adjusted preview render of Razor HD 4000
- Fixed black jeans display name reading as ripped blue jeans
- Launch of new loadout lineup. Check the store on the website
March 31
- Fixed colliders on stage 1 and stage 2 concrete wall (you were not supposed to shoot through that)
- Limited M45 Quad turret downward vertical limit to 5 degrees instead of 25
- Fixed SPG-9 not being able to store its rockets in inventory
- Readjusted SPG-9 optics, should be near 1:1 like RPG sight
- Added iron-sight option to SPG-9
- Slightly tweaked vertical limits and turn speed of SPG-9
- Added missing dash panel bits to the AH-6 (it ain't pretty but it flies, why do you care)
- Potentially fixed seating issue with Vindicator Gunner (finally?)
That's the full March changelog. More coming. Join the Discord if you want changes as they go live.