AboutWhat We PlayHouse RulesHow to JoinWe Build TooWorldsStoreDispatchGame UpdatesLoginJoin the Discord

WE BUILD WORLDS THAT NEVER LET GO

We're modders. Builders. Obsessives. We've spent over 15 years crafting game experiences that pull you in and never let you leave.

IT STARTED WITH A MOD

In 2011, we weren't a studio. We were players. Players who looked at the games we loved and thought “this could be more.”

What started as tinkering with Arma mission files grew into something bigger. We learned scripting, then systems design, then full game-mode architecture. We didn't go to school for this — we learned it by doing it. Building, breaking, rebuilding, and shipping experiences that real players wanted to come back to.

That obsession hasn't changed. 15 years later, we're still the same team at our core: people who play the games we build, who test every loop until it feels right, and who won't ship unless it passes the only test that matters. Do you want to play again?

THE GAME LOOP IS EVERYTHING

Every game we touch gets the same treatment: we tear down the default experience and rebuild it around a core loop that's genuinely addictive — not through manipulation, but through great design.

01

Discover

Drop players into a world that demands exploration. Every session starts with a question: what’s out there? The map isn’t just terrain — it’s a promise.

02

Engage

Deep, interlocking mechanics where your choices in one system ripple through every other. Combat, building, territory, politics — each feeds the next and creates emergent play.

03

Risk

Meaningful stakes. When you have something to lose, every decision matters. We calibrate tension so every raid, trade, and alliance carries real weight.

04

Reward

Payoffs that feel earned, not given. When you win in our worlds, you know you earned it — and that rush is what players talk about for years.

05

Return

The pull to come back — not from a daily login bonus, but because you can’t stop thinking about what happens next. That’s a loop that works.

NOT YOUR AVERAGE MODDERS

01

Custom Game Loops

We don’t reskin vanilla gameplay. We design entirely new progression systems, faction dynamics, and reward structures from scratch — built to keep players engaged session after session.

02

Addictive by Design

Built around the psychology of play: clear goals, escalating challenge, meaningful choice, and the constant pull of “one more run.” We engineer that feeling into everything.

03

Full Brand Experiences

A game mode without an identity is forgettable. Arma Wasteland. Rusty Kingdoms. These aren’t servers — they’re institutions, with names players recognize and communities they belong to.

04

Player-First, Always

We play our own servers. We’re in the Discord. We read every piece of feedback. Every decision filters through one question: is this good for the player?

05

Multi-Platform Veterans

Arma and Minecraft are home today, but we’ve shipped across Rust and the wider modding world. 15 years of crossing engines lets us bring lessons from one ecosystem into the next.

06

15 Years of Iteration

Since 2011 we’ve been building, testing, and refining. Every failed experiment taught us something. The result is a team that doesn’t guess — we know what makes a game mode stick.

THE TIMELINE

2011

The beginning

Tonic Modding starts in Arma 2: Operation Arrowhead. First mods, first servers, first taste of building something players actually want to come back to.

2013

Arma 3 era

Arma 3 drops and the IWPG team finds each other. Different backgrounds, same obsession. Wasteland takes shape with faction warfare and persistent systems.

2017

Arma 3 Exile

The Exile server launches and becomes the proving ground for everything we believe about game design. Custom loops get built, broken, and rebuilt until they stick.

2020

Community at scale

Total Punishment Gaming takes off. Community building goes from a side effect to a core skill — how to grow, manage, and keep player communities alive long term.

2024

Arma Reforger Wasteland

Wasteland comes to Arma Reforger with a completely rebuilt codebase. Modern systems, same brutal gameplay that made the original a legend.

2025

Rusty Kingdoms

Development starts on Rusty Kingdoms, our first Minecraft brand. Medieval kingdom building meets block-by-block survival.

2026

Rusty Kingdoms launches

Rusty Kingdoms goes live. Medieval kingdom building, rebuilt for Minecraft. The Kingdoms franchise plants its flag and the empire keeps building.

WE'RE STILL BUILDING

We've been at this since 2011 and we're not slowing down. If you want to play, collaborate, or just talk games, come find us.