Wasteland Changes
I'm still currently working on importing the L82A2 (SA80) into the game, these are getting pushed ahead of time because of todays patch.
ansi
[2;36m+ Fixed the APC9, CZ Evo and UMP-45 iron sight still being accessible while an optic is mounted on them
+ Browning BLR Classic now spawns with the top rail by default.
+ Character movement with the Barrett M82A1 has been reduced in several ways, the weapon is far too versitile so this is nessecary to reduce overall effectiveness but still keeping it powerful with good prep and positioning.
- Carry state has been reduced from 3.0 (full speed) to 1.85
- High-ready state (ready to fire) has been reduced from 1.9 to 1.350
- ADS speed has been reduced from 1.9 to 0.9
+ Slightly (very slightly) increased recoil of Barrett M82A1, this is to further discourage full stance usage but keep crouch/mounted/bipod states effective.
+ Separated the new APIT round used in the Barrett from the normal ammo config so now you can no longer repack the apit mag with normal mags.
+ Slightly reduced recoil on MCX Spear
+ Enabled ability to melee with MCX spear
+ Enabled ability to melee with Sako TRG M10
+ Black Sky Desert Eagle can equip scopes (for the lol I guess).
+ Fixed script compile errors related to patch 1.8
+ Toned down the newly added recoil on the NSV to be more acceptable levels for a tripoded weapon...
+ Toned down the newly added recoil on the M2 Browning to be more acceptable levels
+ Fixed some things we use internally for the backend that have not been working lately.
(This comes at the 5pm restart, everything else above is live already).
+ Damage to the grippers is turned off due to needing to handle custom clothing logic like the Rash and Samir outfits which restrict the ability to wear shoes... Not that I really want to keep this dumb thing anyways so probably won't turn it back on.
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