Wasteland Changes
There were probably some other changes that I forgot but nothing of note other than code changes of no significance. I will be getting around to changing the weights on the more rare missions to get the tanks flowing more just a slow process as I don't want them flowing out of every mission...
ansi
[2;36m+ All variants of the M134 (UH1H, HMMV and Buildable "Not implemented yet") unified in muzzle settings and recoil pattern
+ Added 75-round drum magazine for AKM (7.62x39mm) both AP and non-AP variants.
+ Added new mission prefab for vehicle missions.
+ Increased chance for Syndicate Heavy Tank mission
+ Adjusted heavy armor mission vehicle chances
+ Slightly reduced recoil on M240B
+ Changed mission selection logic to when player pop is low select rare missions have a higher chance to spawn.