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Wasteland 0.2.92 - The Chain Closes

IWPG Team·July 30, 2026

The machines finally feed each other. A PROSPECTOR RIG works its claim while you range; a FREIGHT SHUTTLE hauls the banked tray home in real wall-clock trips, burning fuel and taking longer out of the deep zones; an ARC SMELTER in your house eats the stash's scrap down to ingots while you sleep. What comes out the far end now has somewhere to go. THE WORKS BOARD: settlements post public infrastructure - Dregmouth's water line, Fort Vigil's palisade - taken on STAGE BY STAGE in bulk metal, hundreds of ingots and components at a time. Finish one and the town keeps it: a public smeltworks fires at Dregmouth, the Charter remembers who armored its forward fort. There is a third work with no writ and no surveyor - THE OVERBUILD - a new wing on your own house, raised on your own metal instead of a war-boss's paperwork. THE CRUCIBLE: top-tier weapons get a long path. Three staged burns at a new forge - FORGE the blank, TEMPER it, FIT the piece - hours each, every stage its own seeded check. A miss wastes THAT stage's materials and the rest of the chain survives. Stock exotic all the way down and a MASTERWORK becomes possible. The bench motor's belt skips crucible work; the ritual takes the hours it takes. The public forge stands in the High Ward for anyone who makes the trip, or build your own at tier three. THE IMPLANT BAY: the Rigsmith's trade finally has its machine - a salvaged pre-war cryogenic chamber standing beside them, frosted glass over a berth, where cores go in. Walk up to it and fit your rig without hunting the man down. Also fixed: a works-board reward line that read like a ransom note, and the crucible forge and its two half-made blanks now have real art instead of placeholder crates.

Version

0.2.92

Download

439 MB - auto-update via the launcher